Wahey! We're shaping up nicely now, and cooking with gas! This last week has seen alot of design progress. First and most importantly, I finally got around to drumming out this full body maquette of Sebastian! The cheeky little git :)
I'm hoping that like me, everybody likes the design and can see the decisions I've made along the way that have shaped his features.
There's still a few tweaks to iron out before bringing him to life in a puppet, for instance, his arms currently are slightly over long and his coat could be lengthened slightly but overall I'm very happy with where he's ended up.
Another decision that some may notice is that Sebastian no longer has his monocle. I just couldn't make it fit with the rest of his facial design as he has very little mass underneath his eye for the monocle to sit on... Just one of those 2d ideas that I couldn't convincingly translate onto the 3d model.
It's a strong idea however and I might give it another go while I'm making the actual puppet to see if I can save it :)
I'd love to hear from you all about how you like Sebastian's design as he's been a little bugger to work out. Clara happened quite naturally whilst I really had to work hard at Sebastian here....
This week I also had just a little time to sketch out my thoughts for set design for 'The Haunts'. The film takes place in the attic space of an old, beat up victorian mansion and I wanted to find a style and atmosphere that fit well with the characters.
The room is a simple construction, which hopefully will allow me some slack as this will be the first set that I've built by myself. The large circular window hopefully adds some nice shape contrast against the angular and straight lines of the rest of the build, whilst also allowing for some strong lighting decisions and chances for silhouette.
The room is a simple construction, which hopefully will allow me some slack as this will be the first set that I've built by myself. The large circular window hopefully adds some nice shape contrast against the angular and straight lines of the rest of the build, whilst also allowing for some strong lighting decisions and chances for silhouette.
That's all for this week. I'm finally getting a grip on the finer details of the design for the film and in the coming days I'm going to be pinning down all the finer elements of the storytelling and then we'll really be rocking and rolling.
I hope you're enjoying following along, and if you are feel free to let me know your thoughts in the comments below!
As always, thanks for dropping by.
Josh.